Leaf by Leaf
Made for Mini Jam 221: Autumn — limitation: Staying Warm.
Controls
Day
- Mouse — aim the leaf blower (it always points at the fire)
- Hold left click — blow leaves toward the fire
Night (upgrades)
- Hover + click — select and buy an upgrade
About
Blow fallen leaves into the bonfire. Every leaf that burns pays out and keeps the fire going a little longer. When the fire goes out, night falls.
At night, spend your coins on upgrades — a stronger blower, more leaves, worth more — then burn again the next day. Seventeen upgrades unlock as you play, up to tornadoes that carry the leaves in for you.
Grow your bonfire from a small campfire to a furnace, until you can warm the whole world.




Comments
Log in with itch.io to leave a comment.
Love the game, and did attempt something similar in the incremental aspect; however, you did a fantastic job within 72 hours. Congratulations, and you definitely deserve it
Shieet, I love this game!!! Looking forward to see your updates! See ya soon :D
Wow, 1 person and still on the year, it turned out damn cool
i love i please make more like this or something else
Pretty good game!
THIS IS AWESOME
chill game, loved it
This game is honestly amazing. The way it starts with something as simple as blowing leaves into a fire and gradually turns into an incremental game is so good. The music, the pixel art, the whole atmosphere and the progression are just perfect. Everything fits together so well. Honestly, I wish I'd come up with this idea myself haha. Really great job!
Cozy vibes with Animal Crossing late night moozic! Love!
Firstly, I just wanted to mention how amazing this game is. I almost find it hard to believe that this was just made in 72 hours. I love how this game has a skill tree and how surprisingly fun it was to keep using the leaf blower to blow leaves into the flame. I also appreciated the tornado upgrade and all the other upgrades it really made this game feel more dynamic. I also how simple but great the campfire animation was. It really taught me as someone who isn't a pixel artist and more of a programmer and composer that things can look great even with simple animation. I really loved this game and I remember yelling there's more upgrades in shock because I thought it was amazing even without realizing there was more upgrades. That was actually the main reason I finished playing this game I wanted to get all the upgrades lol. Really great, I think this game is worth continuing(but that is up to you as the dev) really impressive work.
loved it
Thanks!
This was a fun game, I enjoyed it!!!!
Thanks for playing!
it was fun to play
Thanks for playing!
Cute. Fun until near the very end, when it feels like I have no real agency since the game plays itself once you get too powerful.
As a UX concern, the coin sound effect doesn't mesh will with the rest of the experience. I would definitely replace that with something softer and thematically more appropriate.
Thanks for playing! The late game going hands-off is on purpose. I wanted it to end like an idle game that's fun to just watch. I'll think about how to keep some sense of control there, though.
And good call on the coin sound! I've swapped it for a softer one that fits the mood better.
Really cool idea for an incremental game.
Watching the leaves fall plus the music is super relaxing.
Seeing the leaves spin around the tornado is a nice touch and makes it feel like you put a lot of love in the game.
I find the money collecting noise a bit annoying though especially later on.
Good Job.
Thanks so much for playing! The tornado is one of my favorite effects, so I'm really happy you liked it.
I've replaced the coin-collecting sound with a softer, poppier one that fits the game's mood better!